Skip to main content

Build a user's complete trophy list

This is an example of how to build a user's complete trophy list and write it to a JSON file. Here is the high-level overview of how this example works:

  1. Authenticate and become authorized with PSN.
  2. Get the user's accountId from the username.
  3. Get the user's list of titles (games).
  4. Get the list of trophies for each of the user's titles.
  5. Get the list of earned trophies for each of the user's titles.
  6. Merge the two trophy lists.
  7. Write to a JSON file.

Code sample

import fs from "fs";

import type { Trophy } from "psn-api";
import {
exchangeCodeForAccessToken,
exchangeNpssoForCode,
getTitleTrophies,
getUserTitles,
getUserTrophiesEarnedForTitle,
makeUniversalSearch,
TrophyRarity
} from "psn-api";

async function main() {
// 1. Authenticate and become authorized with PSN.
// See the Authenticating Manually docs for how to get your NPSSO.
const accessCode = await exchangeNpssoForCode(npsso);
const authorization = await exchangeCodeForAccessToken(accessCode);

// 2. Get the user's `accountId` from the username.
const allAccountsSearchResults = await makeUniversalSearch(
authorization,
"xelnia",
"SocialAllAccounts"
);

const targetAccountId =
allAccountsSearchResults.domainResponses[0].results[0].socialMetadata
.accountId;

// 3. Get the user's list of titles (games).
const { trophyTitles } = await getUserTitles(authorization, targetAccountId);

const games: any[] = [];
for (const title of trophyTitles) {
// 4. Get the list of trophies for each of the user's titles.
const { trophies: titleTrophies } = await getTitleTrophies(
authorization,
title.npCommunicationId,
"all",
{
npServiceName:
title.trophyTitlePlatform !== "PS5" ? "trophy" : undefined
}
);

// 5. Get the list of _earned_ trophies for each of the user's titles.
const { trophies: earnedTrophies } = await getUserTrophiesEarnedForTitle(
authorization,
targetAccountId,
title.npCommunicationId,
"all",
{
npServiceName:
title.trophyTitlePlatform !== "PS5" ? "trophy" : undefined
}
);

// 6. Merge the two trophy lists.
const mergedTrophies = mergeTrophyLists(titleTrophies, earnedTrophies);

games.push({
gameName: title.trophyTitleName,
platform: title.trophyTitlePlatform,
trophyTypeCounts: title.definedTrophies,
earnedCounts: title.earnedTrophies,
trophyList: mergedTrophies
});
}

// 7. Write to a JSON file.
fs.writeFileSync("./games.json", JSON.stringify(games));
}

const mergeTrophyLists = (
titleTrophies: Trophy[],
earnedTrophies: Trophy[]
) => {
const mergedTrophies: any[] = [];

for (const earnedTrophy of earnedTrophies) {
const foundTitleTrophy = titleTrophies.find(
(t) => t.trophyId === earnedTrophy.trophyId
);

mergedTrophies.push(
normalizeTrophy({ ...earnedTrophy, ...foundTitleTrophy })
);
}

return mergedTrophies;
};

const normalizeTrophy = (trophy: Trophy) => {
return {
isEarned: trophy.earned ?? false,
earnedOn: trophy.earned ? trophy.earnedDateTime : "unearned",
type: trophy.trophyType,
rarity: rarityMap[trophy.trophyRare ?? 0],
earnedRate: Number(trophy.trophyEarnedRate),
trophyName: trophy.trophyName,
groupId: trophy.trophyGroupId
};
};

const rarityMap: Record<TrophyRarity, string> = {
[TrophyRarity.VeryRare]: "Very Rare",
[TrophyRarity.UltraRare]: "Ultra Rare",
[TrophyRarity.Rare]: "Rare",
[TrophyRarity.Common]: "Common"
};